Over the years we have seen many advancements in technology which have changed the way we look, and interact, with computers. A good example of this is the gaming industry which is growing at an alarming rate. According to research firm Gartner, global video game sales will reach $111.1 billion by 2015. Gone are the days of blurry 8/16 Bit graphics to be replaced by imagery that is so clear, you’d swear you were looking at a photograph.
However, we’ve not stopped there. We have evolved this technology beyond the computer monitor and superimposed it into our perception of the real world. This new and enhanced vision is known as Augmented Reality (AR).
Augmented reality is a live, direct or indirect, view of a physical, real-world environment whose elements are augmented by computer-generated sensory input such as sound, video, graphics or GPS data.
Although this area of so computing is quite revolutionary, the earliest example of AR dates back to 1957 with the development of Morton Helig‘s ‘Sensorama‘. The Sensorama machine was designed as a cinematic experience to take in all your senses and, shaped, rather like arcade machine from the 80s, it blew wind at you, vibrated the seat etc.
Fast forward 60 years and the IT industry is awash with AR applications which are continuing to narrow the gap between the real world and virtual world.
To help us gain a better insight into this fascination area, and to learn more about it’s link to software testing, we have hosted a webinar on The Connect Between Augmented Reality And Software Testing. Presented by Rajini Padmanaban & Nandan Chhabra (QA InfoTech Pvt. Ltd. India), this webinar explored:
- How to test Augmented Reality and look at the technologies used to do so
- Test real world scenarios to enhance end user experience
- How to productively leverage Augmented Reality to ease our jobs as testers
Find out more info on this webinar & presenters and the topic of Augmented Reality and Software Testing here.